[Bluehole Studio] Lighting Artist (Lead
Job description
About the role
Bluehole Studio is a game production studio that has opened a new chapter in MMORPG development, aiming to provide fun and impressed experiences to global users. As a game industry entity that grows while changing faster than ever, the studio seeks to present fun and emotion that all global users can truly enjoy. There is a recognized limit to keeping up with such rapid speed through individual strength alone. Therefore, Bluehole Studio, positioned as an organization to motivate and encourage each other based on talent exchange and cooperation, is doing its utmost efforts to promptly react to market changes and proactively take actions. The Lighting Artist (Lead) within this context owns the project's overall lighting direction and visual experience from the very beginning. This role defines the lighting narrative and visual tone that aligns with the broader artistic goals of the new PUBG IP shooter. You will be responsible for establishing lighting strategies that support both the artistic vision and technical requirements across all development phases. Collaboration with art directors and other disciplines is essential to ensure the cohesion and quality of the final product. You will also drive the implementation of lighting solutions that enhance gameplay clarity and emotional impact simultaneously.
Key facts
What you'll do
Define the lighting direction and visual tone for the project while maintaining consistency across all visual elements.
Design lighting that integrates background, character, and VFX elements to reinforce the game's atmosphere and readability.
Implement lighting solutions that balance gameplay visibility with emotional storytelling and cinematic presentation.
Collaborate closely with the Art Director and other teams to elevate scene completeness and artistic coherence.
Optimize lighting workflows and tool pipelines to improve iteration speed and overall efficiency.
Ensure lighting quality and performance are optimized without compromising artistic intent or visual fidelity.
(Lead) Define the overall lighting style and visual experience for the project, ensuring all shots and sequences maintain a unified direction.
Work alongside technical artists and engineers to solve complex lighting challenges across different platforms and rendering pipelines.
Evaluate and adopt new lighting technologies and techniques to keep the project at the forefront of visual innovation.
Support the creation of high-quality documentation and references for lighting standards within the team.
Participate in code reviews and asset reviews to ensure lighting implementations meet project guidelines.
Mentor junior lighting artists by providing guidance, feedback, and best practices for lighting design in game environments.
Attend regular project meetings to track progress and adjust lighting strategies based on evolving design requirements.
Requirements
Eligibility and hard requirements that must be met for this position.
Must have a strong portfolio demonstrating extensive experience in game lighting, with a focus on realistic or stylized environments.
Must possess deep knowledge of lighting principles, including color theory, contrast, shadowing, and atmospheric effects.
Must be proficient in relevant tools such as Unreal Engine or similar real-time rendering platforms.
Must have a proven track record of delivering high-quality lighting under tight deadlines in a collaborative team environment.
Must understand the technical constraints of console and PC hardware and how they impact lighting performance.
Must have excellent communication skills to articulate visual ideas and collaborate effectively with cross-functional teams.
Must be able to interpret design documents and concept art to translate artistic vision into practical lighting solutions.
Must demonstrate strong problem-solving skills and the ability to troubleshoot complex rendering issues efficiently.
Nice to have
Preferred items that would be beneficial but not mandatory for the role.
Experience working on large-scale multiplayer games or shooters.
Familiarity with PUBG or other battle royale IPs and their visual language.
Experience with lighting optimization for competitive gaming titles.
Knowledge of scripting or automation tools to enhance lighting workflows.
Practical notes
Only practical details confirmed in the source information.
Hours, travel, visa, or deadlines are specified in the source material if applicable.
Candidates should refer to the official source for the most current application instructions and submission guidelines.