[Bluehole Studio] 3D Character Artists (Lead
Job description
About the role
Bluehole Studio is a game production studio that has opened a new chapter in the MMORPG sector. The studio aims to deliver enjoyment and emotional impact to a global audience. The game industry evolves rapidly, constantly striving to offer experiences that resonate with players worldwide. Individual capability has limitations in keeping pace with this velocity. To address this, Bluehole Studio functions as an organization that fosters motivation and mutual encouragement through talent exchange and collaboration. The studio is dedicated to responding swiftly to market shifts and taking proactive measures. This specific role is part of a new shooter project under the PUBG IP, developed by Bluehole Studio. The project aspires to create a shooter platform title that meets the diverse needs of global shooter enthusiasts through cross-platform service.
What you'll do
You will define the character art direction for this PUBG IP shooter project, establishing a clear visual identity that guides the entire team. Leading the establishment and maintenance of the team's quality benchmarks is a core responsibility, ensuring consistency across all character outputs. You will drive implementation in alignment with the art vision through close collaboration with various disciplines, translating abstract concepts into concrete forms. Ownership of end-to-end character creation within strict schedules is required, managing every phase from initial ideation to final integration. You will implement results that suit the game experience in coordination with the art director, animation, technical art, and design professionals to ensure holistic development. Enhancing the character production pipeline and workflow is essential to achieving efficient, high-quality output that meets ambitious deadlines. Reviewing work from team members and external artists, you will provide concrete and actionable feedback that elevates the overall quality of the project. Managing project schedules, resources, and task priorities will be critical to ensure high-quality delivery on time and within scope. Optimizing characters for the target platform's constraints while preserving artistic intent will require technical ingenuity and artistic sensitivity. Collaborating with production and engineering teams, you will resolve blockers and keep milestones on track, facilitating a smooth development lifecycle.
Key facts
Requirements
You must be capable of defining character art direction and sustaining quality standards for this project, demonstrating a strong eye for detail and aesthetic coherence. You must manage the full character creation pipeline inside the engine, spanning modeling to final integration, with a high level of technical proficiency. You must coordinate with the art director and related disciplines to produce coherent, game-ready results that align with the project vision. You must improve the pipeline and workflow to boost team efficiency and consistency, seeking continuous improvement in every process. You must evaluate work from peers and vendors, offering clear guidance for improvement and fostering a culture of constructive feedback. You must control timelines, resources, and task ordering to achieve successful on-time outcomes, balancing creative ambitions with practical constraints. You must implement solutions within the technical limits of the target platform, ensuring that artistic vision is realized within feasible boundaries. You must collaborate with production and engineering to eliminate obstacles for milestones, maintaining momentum and addressing issues proactively. You must have a deep understanding of the PUBG IP and shooter game mechanics, allowing you to make informed decisions that resonate with the player community. You must exhibit mastery of industry-standard tools such as Unreal Engine, 3ds Max, Maya, ZBrush, and Photoshop, applying them with precision and creativity.
Nice to have
Experience with shooter games and live service patterns is valued, as it provides contextual insight into player behavior and retention mechanics.
Practical notes
This is a full-time position based in Pangyo. The monthly compensation is 80,000,000 KRW. Please confirm further details on the official application page for information regarding remote policy, pay specifics, and the exact start date. The role involves collaboration with cross-functional teams, requiring adaptability and strong communication skills. The successful candidate will contribute to a high-profile project within a renowned IP, impacting the global shooter community. The studio encourages candidates who are passionate about long-term project development and iterative gameplay improvements.