Lead Level Artist
Job description
About the role
You will partner with other Art Leads to manage, mentor, and inspire a team of World Builders and Level Artists. You will work closely with the Art Director, Associate Art Director, and other Leads to ensure artistic consistency and unity across the project. You will collaborate with Design and Narrative Leads to create immersive and believable environments. You will design and improve upon the modular systems of architecture for our levels. You will provide objective, empathetic feedback and establish realistic development schedules. You will manage the day-to-day activities of the World Art Team. You will mentor and manage the career growth and development of the artists on your team. You will create and manage asset lists in collaboration with internal and external partner teams. You will coordinate workflow, support interdisciplinary communication, and facilitate efficient and effective building of the game world.
Key facts
What you'll do
- Partner with other Art Leads to manage, mentor, and inspire a team of World Builders and Level Artists.
- Work closely with the Art Director, Associate Art Director, and other Leads to ensure artistic consistency and unity across the project.
- Collaborate with Design and Narrative Leads to create immersive and believable environments.
- Design and improve upon the modular systems of architecture for our levels.
- Provide objective, empathetic feedback and establish realistic development schedules.
- Manage the day-to-day activities of the World Art Team.
- Mentor and manage the career growth and development of the artists on your team.
- Create and manage asset lists in collaboration with internal and external partner teams.
- Coordinate workflow, support interdisciplinary communication, and facilitate efficient and effective building of the game world.
Requirements
- 7 or more years of experience in internal game development with an emphasis on environmental art or level architecture.
- At least 2 shipped titles (UE5/UE4 preferred), one shipped title in a leadership capacity, AAA titles preferred.
- Prior experience leading other artists and managing their career growth, goal-setting, and overall job performance.
- Ability to communicate and collaborate across multiple disciplines and locations clearly and effectively.
- Knowledge of current industry standard tools: 3D Studio Max / Maya, ZBrush, Substance, Photoshop, etc.
- Recent use of industry standard game editors (UE5 preferred).
- Experience with industry-standard asset management tools.
- Ability to support, inspire, and elevate team capabilities.
- Knowledge of classic drawing and or painting techniques with the ability to sketch out ideas on paper.
- Solid awareness and sense of spatial composition and proportions.
- Understanding of basic architecture.
- Comfortable working in an iterative design environment.
Practical notes
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The pay range for this position in California at the start of employment is expected to be between $125,400 and $185,580 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and or equity awards, in addition to a full range of medical, financial, and or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. If hired, employee will be in an at will position and the company reserves the right to modify base salary as well as any other discretionary payment or compensation or benefit program at any time, including for reasons related to individual performance, company or individual department team performance, and market factors.