Combat Designer (Gameplay)
Job description
About the role
You will partner with and support a team of designers to implement combat gameplay content within the immersive sandbox world of BioShock. In this role, you are responsible for maintaining best practices and supporting workflows that ensure consistency and deliverability of game content. You will participate in cross-pollination of ideas and share knowledge among content creators to foster collaboration. The role involves helping to build and refine combat systems development and the gameplay framework for encounters. You must be curious and get creative, looking beyond direct conflict to accommodate various playstyles and design encounters that can be resolved through player ingenuity. Ultimately, you will collaborate with other developers to build an FPS combat paradigm that is accessible, satisfying, and allows for a high degree of player expression and experimentation within a highly reactive world.
Key facts
What you'll do
Partner with and support a team of designers to implement combat gameplay content in an immersive sandbox world.
Maintain best practices and support the workflows conducive to consistency and deliverability of game content within the team.
Participate in the cross-pollination of ideas and sharing of knowledge amongst content creators.
Help build and refine the combat systems development and the gameplay framework for encounters.
Collaborate with other developers to help build an FPS combat paradigm that is accessible, satisfying, and allows for a high degree of player expression and experimentation within a highly reactive world.
Be curious and get creative: look beyond direct conflict, accommodate various playstyles and design encounters that can be resolved through player ingenuity.
Contribute to the realization of creative ambitions by working constructively across design, art, engineering, animation, and audio teams.
Stay current on technological advancements and identify solutions to overcome developmental obstacles.
Strive to make BioShock games that move people by creating evocative, immersive, and meaningful experiences that stay with players long after the credits roll.
Support the integration of work across disciplines and contribute to a healthy, supportive team environment.
Articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
Drive your work forward autonomously while maintaining a critical eye for detail and organization to ensure high standards of quality.
Requirements
A reliable, positive force multiplier who actively seeks opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
A persistent and self-motivated person with a proactive mindset.
Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
A strong owner of your tasks, who strives to drive their work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.
Possess current knowledge of gaming industry development landscape, technology, tools, and trends.
Demonstrate knowledge of how AI, tactical space, and player verbs combine to create magic in both scripted and unscripted settings.
Nice to have
Knowledge of current game trends in technology.
Experience working with a variety of established game toolsets.
Understanding of game mechanics, combat systems, and AI NPC design.
Familiarity with game development tools, and experience with pipelines, standards, and workflows.
Experience working in a collaborative environment with cross-disciplinary groups.
Solid presentation skills.
Knowledge of behavior trees in Unreal Engine 5.
Knowledge of industry standard AI, progression systems, and player mechanics features.
Practical notes
For candidates located in Quebec: This position requires professional proficiency in both French and English. Proficiency in English is required to collaborate with U.S. teams and international partners, as well as to handle specialized technical documentation (reading, writing, and communication).
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