Game Lead - Flappy Dunk
Job description
About the role
The is a pivotal position focused on the conception and execution of a single flagship title within the bustling mobile landscape. This role demands a hands-on architect who will own the entire player journey, from the first touch to long-term engagement. You will be responsible for establishing a clear creative and product vision that aligns with both user expectations and business objectives. Success in this position means taking direct ownership of the design, feel, and overall quality of the game experience. You will foster a collaborative environment where different disciplines unite under a shared goal. Furthermore, this role requires a data-conscious leader who can translate analytics into actionable design improvements. Ultimately, you will drive the team to deliver a polished, fun, and commercially successful product.
Key facts
What you'll do
- Architect and oversee the core design pillars of Flappy Dunk, ensuring a cohesive and engaging player experience.
- Translate high-level product concepts into concrete design documents and actionable tasks for the team.
- Conduct deep analysis of player behavior data to identify friction points and opportunities for enhancement.
- Champion the game feel by iteratively refining controls, animations, and audio feedback with the art and engineering teams.
- Balance difficulty curves and pacing to optimize for both new user onboarding and long-term retention.
- Facilitate daily stand-ups and sprint planning to maintain clarity of purpose and efficient workflow.
- Partner closely with art, engineering, and product to define and deliver on key milestones and deadlines.
- Implement rigorous testing protocols to validate design changes and ensure quality standards are met.
- Mentor junior designers and provide constructive feedback to elevate the overall quality of the game.
- Drive the implementation of live operations strategies to maintain player interest over the lifecycle of the game.
- Synthesize feedback from the community and channel it into tangible improvements for future updates.
- Monitor key performance indicators such as Day 1 retention, session length, and monetization funnels.
- Evaluate competitive titles to extract best practices and innovative mechanics for adaptation.
- Lead the prioritization of features based on impact, feasibility, and strategic alignment.
- Act as the central point of communication between internal teams and external partners.
Requirements
- Possess 5+ years of experience in the gaming industry, with roles spanning Development, Product, Design, Art, or similar fields.
- Bring demonstrable Mobile F2P market experience, evidenced by a successful track record with at least one mobile game.
- Exhibit a profound passion for mobile games and a nuanced understanding of core gameplay, game feel, and player experience.
- Cultivate a Proactive, ownership-driven mindset where you identify problems and initiate solutions independently.
- Show evidence of Strong leadership potential or prior experience managing and developing a team of designers.
- Employ a Data-driven approach to decision-making, utilizing metrics to validate hypotheses and guide design.
- Move with the agility to test ideas rapidly, analyze outcomes, and iterate on concepts with speed.
- Communicate effectively in Strong English, both verbally and in writing, across a multicultural environment.
- Align disparate creative crafts such as art, engineering, and design around a clear and compelling direction.
- Thrive under pressure in a fast-paced environment while maintaining attention to detail and quality.
- Demonstrate the ability to manage multiple priorities and adapt to shifting project requirements.
- Commit to maintaining a high talent bar by recruiting, evaluating, and developing team members.
- Understand the fundamentals of monetization mechanics and how they intersect with gameplay design.
- Be prepared to travel occasionally within the CET timezone for meetings or industry events.
Practical notes
Note: remote within CET ±3h. Note: Best in Class compensation. Note: Other benefits according to country of residence. Note: About the company
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees from 40+ nationalities, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta.
Build and lead a small team, starting around 4 people.
For , Set clear goals and drive team execution.
For , Lead, inspire, and motivate the team.
For , Improve core gameplay, game feel, pacing, and player satisfaction.
For , Identify what makes the game fun and plan improvements.
For , Monitor and improve key metrics: retention, playtime, engagement, monetization.
Be hands-on across game design, level design, UI/UX, tech, art, and product decisions.
For , Continuously improve internal game creation and iteration processes.
For , Manage team performance and growth, maintain high talent bar.
to 5+ years of experience in gaming industry (Development, Product, Design, Art, etc.).
Mobile F2P market experience with a successful mobile game track record.
Passion for mobile games and understanding of core gameplay, game feel, player experience, and iteration.
For , Proactive, ownership-driven mindset.
For , Strong leadership potential or previous team leadership experience.
For , Data-driven approach to decision-making.
Ability to move fast, test ideas, learn from results, and iterate quickly.