Senior Product Manager
Job description
About the role
This role guides product delivery and aligns with strategic goals for ambitious game initiatives within Ludios.
Product managers decide what a team builds and why. They gather customer feedback, define requirements, and set priorities. Product work spans engineering, design, and business teams and ships products that solve real problems. The role combines research, writing, analysis, and decision making under uncertainty. Product work happens at the intersection of user needs, business goals, and technical feasibility. Most product managers own a roadmap and are judged by the outcomes their teams ship.
Key facts
What you'll do
Data and player feedback shape product roadmaps, steering feature development and backlog decisions.
Game ideas move from initial concepts to detailed designs, tested with users to determine implementation viability.
Cross-functional teams across Art, Development, UA, Monetization, and Data Science align on a shared product vision and work directly with the Product Director and Chief Product Officer.
Large-scale feature development progresses from requirements and wireframes through launch, with impact analyzed to refine future iterations.
Process improvements within projects increase efficiency and clarity of workflows.
Team leadership inspires distributed product professionals, focusing on capability development and growth.
Tripledot culture and values are upheld to ensure the Melbourne studio integrates fully with the global organization.
Additional duties are completed as required to support evolving business and team needs.
Requirements
A degree or equivalent experience is the minimum qualification for the role.
Strong domain knowledge in mobile games supports evidence-based decision making.
The role participates in technical and business discussions to back critical product initiatives.
Clear communication and critical thinking solve problems in complex situations.
Day-to-day work of projects and people is managed within defined scope and authority.
Processes are established and improved to boost project delivery and consistency.
Complex features and live-ops functionality are conceived to optimize games that have scaled.
Products and teams move from a growth phase to stable, scaled operation.
Product managers are interviewed and hired to build and strengthen the team.
Practical notes
The role is based in Melbourne with hybrid work expectations. You will work approximately 3 days per week in the office. 20 days per year are available for remote work. The position reports to the Product Director based in Melbourne. Typical interview steps
Product interviews often include a product sense round, an analytical round, and a behavioral round. Candidates may be asked to design a feature, prioritize a backlog, or estimate a metric. Some loops include a case exercise. Strong candidates show structured thinking and customer empathy. Interviewers want to see how you prioritize when everything matters. Walking through your decision criteria out loud is a strong habit in product interviews.
Good to know
Mobile games rely on data analysis to guide design and monetization decisions. Cross-functional collaboration is common between design, engineering, and marketing teams. Game economies must balance player enjoyment with sustainable business models. Product managers translate strategic goals into executable roadmaps and deliverables. Continuous learning supports long-term success in a fast-moving industry.
Questions to ask
Worth asking in any interview: how the team measures success, who the role works with daily, what the onboarding looks like, and what the company is trying to achieve this year. Asking what past hires did well is a strong final question. Keep the list short and pick the questions that matter most to you.
Career growth
Product careers usually move from associate to product manager, then to senior, group, or director levels. Some people specialize in growth, platform, or enterprise products. Others move into general management. Success depends on shipped outcomes rather than shipped output. Product careers often reward generalists early and specialists later. Experience shipping measurable outcomes is the strongest signal for promotion.