Senior Animator
Job description
About the role
The role operates within Belka Games, a studio of Tripledot Studios. Work focuses on enhancing mobile game visuals through 2D animation. The position contributes to globally distributed game experiences used by over 25 million daily active users.
Most organizations organize this kind of work into small teams with a clear owner for each project. People are expected to set priorities, share progress, and ask for help early. Written communication matters because decisions are often recorded and revisited. Successful professionals in any field share a few habits: they take notes, keep commitments, and communicate in writing. Teams value people who make their work easy to review and build on.
Key facts
What you'll do
Animators define character and item motion in 2D to bring game worlds to life for millions of players.
Interfaces gain clarity through UI animation crafted in Unity, improving player understanding and flow.
Design and engineering teams align on expressive UI behaviors, ensuring animations serve product goals and integrate smoothly with game systems.
Requirements
The posting states a bachelor's degree requirement. Candidates bring game development experience to the role, showing familiarity with production pipelines and team workflows.
Spine and Unity VFX expertise at an advanced level enables execution of complex animation scenarios.
History of UI animation for games demonstrates the ability to create responsive, context-appropriate motion.
A portfolio presents 2D character animation, VFX, and UI animation that illustrates technical and creative range.
Drive to wow users appears through creative work that shows off personal style and impact.
Nice to have
Drawing skills help iterate ideas and communicate concepts to collaborators.
Experience with 3D animation supports adaptation to mixed-dimensional workflows.
Shader work in Unity 3D enriches visual effects and interface treatments.
Open-mindedness toward AI pipelines allows experimentation with emerging tools.
Skills & tools
Core tools referenced include Spine for 2D rigging and Unity VFX for in-game effects. Animation production for mobile games relies on these platforms. Strong 2D character and UI animation skills apply across Belka Games projects.
Practical notes
The position follows a hybrid work model with an expectation of office presence. Medical insurance compensation and sport compensation are listed as benefits. Typical interview steps
Interviews in this field typically test judgment, communication, and fit as much as technical skill. Be ready to describe a challenge you faced, what you did, and what you learned. Most companies value honest answers over polished ones. Whatever the role, preparation is visible. Reviewing the company's product, the job description, and your own past work before the conversation is the strongest step.
Good to know
Mobile game animation often blends technical precision with expressive storytelling. Spine and Unity are industry standard tools for 2D game visuals. Studios focused on live operations value clear metrics and data-driven decisions. Continuous learning supports long term growth in games roles. Teams collaborate across disciplines to align animation with gameplay and product goals.
Questions to ask
Worth asking in any interview: how the team measures success, who the role works with daily, what the onboarding looks like, and what the company is trying to achieve this year. Asking what past hires did well is a strong final question. Keep the list short and pick the questions that matter most to you.
Career growth
Career growth comes from taking on harder problems and making your work visible. Look for opportunities to own outcomes, mentor others, and learn the business beyond your team. Growth in any career comes from scope, results, and reputation. Take on work that is slightly uncomfortable, and make sure others can see the outcomes.