Game Developer - Remote
YO IT ConsultingUSA3w ago
remotecurated-jd
Job description
Game Developer - Remote at YO IT Consulting.
About the role
YO IT Consulting is hiring a Game Tools and Modding Engineer to focus on engine-level architecture and high-performance graphics. You will build and maintain rendering systems while creating tools that support the broader development lifecycle.
Key facts
What you'll do
- Architect and implement engine features and game systems using C++.
- Create and maintain tools and modding capabilities.
- Manage rendering pipelines, shader development, and real-time graphics.
- Perform deep optimizations for CPU, GPU, and memory usage.
- Expand engine systems and development pipelines.
- Partner with artists and designers to refine game experiences.
- Resolve complex bugs related to performance and cross-platform compatibility.
- Produce clean, documented code and participate in peer reviews.
Requirements
- 3 to 6 years of professional experience in game development or real-time graphics.
- Expert knowledge of C++.
- Practical experience with at least one graphics API: DirectX 11, DirectX 12, Vulkan, OpenGL, or Metal.
- Proficiency with rendering pipelines and shaders (HLSL or GLSL).
- Mastery of 3D math and real-time graphics principles.
- Experience with Unreal Engine or comparable game engines.
- Proven ability to optimize for CPU, GPU, memory, and multithreading.
- Strong capacity for independent work within a distributed team.
Nice to have
- Experience modifying engine internals or building low-level systems.
- Proficiency with profiling software such as RenderDoc, PIX, or Nsight.
- History of working in performance-constrained or cross-platform environments.
- Experience developing editor extensions or production pipelines.
- Knowledge of multiplayer or large-scale system architecture.
Skills & tools
- C++
- DirectX 11/12
- Vulkan
- OpenGL
- Metal
- HLSL
- GLSL
- Unreal Engine
- RenderDoc
- PIX
- Nsight