Manager, 3D Character Art
Job description
About the role
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played PC game in the world, over 100 million play every month. Players form the foundation of our community and it is for them that we continue to evolve and improve the League of Legends experience. You are a humble but ambitious, razor-sharp professional who can teach us a thing or two, and we promise to return the favor. Like us, you take play seriously; you are passionate about games and embrace those who see things differently, are not afraid to experiment, and who have a healthy disregard for constraints. That is where you come in. As an experienced 3D Character Lead in the Singapore Studio Teamfight Tactics Cosmetic team, you will channel your knowledge of color and light to explore and produce the best player value for Teamfight Tactics players.
Key facts
What you'll do
Provide craft direction for your team and balance visual satisfaction with gameplay clarity.
Oversee and be accountable for the quality of work the team delivers and set the bar for excellence.
Support all aspects of the 3D production process, from set-up through production and troubleshooting.
Build and maintain a world-class 3D team by sourcing AAA 3D artists in China and developing their craft and soft skills through training and feedback.
Work closely with Product Leads, Delivery Leads, Stakeholders, and the Associate Art Director to stay aligned on vision and priorities.
Quickly mediate and resolve craft disagreements and misalignments while prioritizing the health of the craft.
Run and manage healthy and productive craft review sessions to ensure consistent quality and style.
Expand and support a high-performing external team by setting clear goals and streamlining production efficiency.
Use broad knowledge of art, craft, technique, and people management to set expectations and drive growth for each artist and the entire team.
Ensure your team stays motivated and empowered to take ownership of creativity and coach them to be a triple-A team.
Implement sleek, dynamic, and dramatic visual effects that add atmosphere and depth to gameplay.
Implement a 3D style that fits within the art pillars and punctuates the game design in partnership with the Associate Art Director.
Ensure your team stays focused on delivering high-quality assets that meet player expectations and product goals.
Champion a culture of continuous improvement by refining processes and encouraging experimentation within the team.
Requirements
Be a humble but ambitious professional who takes play seriously and is passionate about games.
Embrace candidates who see things differently, are not afraid to experiment, and have a healthy disregard for constraints.
Have broad knowledge of art, craft, technique, and people management.
Be capable of providing hands-on craft support to the product where needed.
Able to build and maintain a healthy, world-class 3D team.
Have experience developing and growing the craft skills and soft skills of artists through training and feedback.
Demonstrate the ability to mediate craft disagreements and resolve misalignments quickly.
Show commitment to prioritizing the health of the craft and supporting the team above personally contributing to art production.
Practical notes
The role is based in Singapore and operates within the constraints and opportunities of the local environment. Travel requirements are not specified in the source material, and no specific visa categories are mentioned. No application deadline is provided in the source. Work hours are not detailed in the source, so standard office hours are not defined. Relocation support is not mentioned. The position involves collaboration with international teams, and no specific travel schedule is outlined. Any unstated policies or benefits should be assumed as undefined.